it's up for desktop, but fair warning, it looks like crap since the trees have to billboard almost immediately to even have a *chance* at running at 90 FPS in VR
https://vrchat.com/home/launch?worldId=wrld_1e521868-2d47-4a0f-b526-839ea5d5b1dc
I wrote a script to grab the positions of the trees from the terrain object, and create regular gameobjects with the same positions
Despite giving up billboarding, it decreased frametimes
I can't understate how garbage unity terrain is
added a highly requested feature (okay @RussellTheFox thought it was a good idea but that's about it) which I will be publishing shortly
like, having 1285 gameobjects for trees is more efficient than unity terrain