I'll make a Quest version once I've moved the grass and trees out of unity terrain, because I can tell it won't be able to hit decent framerates from the graphs on draw call overhead on Oculus site, so I really do need Unity to be able to batch them
added a highly requested feature (okay @RussellTheFox thought it was a good idea but that's about it) which I will be publishing shortly
I wrote a script to grab the positions of the trees from the terrain object, and create regular gameobjects with the same positions
Despite giving up billboarding, it decreased frametimes
I can't understate how garbage unity terrain is