so, I captured a frame in renderdoc, and unity is rendering every tree individually, even those that should realistically be culled
time to play with occlusion portals
it's up for desktop, but fair warning, it looks like crap since the trees have to billboard almost immediately to even have a *chance* at running at 90 FPS in VR
https://vrchat.com/home/launch?worldId=wrld_1e521868-2d47-4a0f-b526-839ea5d5b1dc
added a highly requested feature (okay @RussellTheFox thought it was a good idea but that's about it) which I will be publishing shortly
the trees are part of the terrain system, so I have no clue why they aren't batched - they are instanced at least, I guess