bad news: I tried it in VR and my machine could not hit 90 FPS unless I was staring into the ground
I might need to cut down on the forest a bit, and see if there's something more I can optimize without removing stuff
it's up for desktop, but fair warning, it looks like crap since the trees have to billboard almost immediately to even have a *chance* at running at 90 FPS in VR
https://vrchat.com/home/launch?worldId=wrld_1e521868-2d47-4a0f-b526-839ea5d5b1dc
added a highly requested feature (okay @RussellTheFox thought it was a good idea but that's about it) which I will be publishing shortly
so, I captured a frame in renderdoc, and unity is rendering every tree individually, even those that should realistically be culled
time to play with occlusion portals