i'm remaking the textures because 256x256 (or rather 256x512 because of some neat shader hacks) doesn't really hold up on desktop
it's up for desktop, but fair warning, it looks like crap since the trees have to billboard almost immediately to even have a *chance* at running at 90 FPS in VR
https://vrchat.com/home/launch?worldId=wrld_1e521868-2d47-4a0f-b526-839ea5d5b1dc
added a highly requested feature (okay @RussellTheFox thought it was a good idea but that's about it) which I will be publishing shortly
those shader hacks is that all the pokémon models from sun/moon has UVs between 0 and 2 in the X direction, and is mirrored around 1, means all textures have to be symmetrical, but gives you double the horizontal resolution