something I've noticed when playing MGS5 is that every single cutscene has a tracked virtual camera, as in they've had the cutscene animated, and then motion tracked a camera someone is carrying - it means you get dynamic camera poses, the slight shake from a handheld camera, etc
It's one of those things that elevate them above cutscenes in other games, and even some animated movies
camera placement and optic effects (depth of field, realistic bloom and flaring) ground computer animation so much, and it's so often ignored