I wonder why no game physics engines properly handle the scenario where you move an object attached to a hinged object attached to a fixed object, without just making the hinged object float off

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for example, if I have a closet with a frozen position, a door on a hinge, and then a handle on that door, why do pulling the handle in unity beyond the range of the door just make everything float off

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do I need to animate the open/close state myself based on the position of the handle to avoid this, or what

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